I guess it’s my turn to write about the technologies I’ll use for this month’s theme.
When I first stepped into the world of game programming, the very first tool I used was Dark Basic Professional which taught me allot of the skills that I know use. Soon after, I switched to DarkGDK, a powerful, yet simple, SDK that focuses on Game Development, in order to learn C++. With the AID of DarkGDK I developed allot of games and prototypes through out the years. Heck, thanks to it I was able to prototype an FPS game which got me my current job, so I think I owe it to “TheGameCreators” to use their Tool for this months theme.
My current goals for this challenge are simple: Keep it clean, keep it simple, make it shiny in the end. I plan on writing clean, and heavily documented, code which can latter be used by anyone in their projects. Since DarkGDK mostly wraps “complex” DirectX functions and handles most of the messy stuff, I find it to be a perfect tool for prototyping, allowing me to focus more on the Design aspect of the challenge. Another bonus is that it’s functions are pleasant to the eye and can be easily followed by anyone, so my source code will be accessible to all.
My IDE of choice is Visual Studio, a good friend in need and a perfect “lover” for when I’m developing on the Windows Platform. Besides the IDE, I will also use Paint.NET, a free and Open Source, image editing software in order to edit, or create, the sprites and tiles that I need (maybe create, since I’m kinda planning on using the tile set provided by LostGarden [dot] com for their Cute God challenge).
As @Radu said in the previous post, I too plan on releasing another Work-in-progress post, maybe near the end of the week, with screen shoots and previews of the game. Till then, I’ll leave you all with a, first, screen shoot of what has been done today, just to be one-step-ahead of him. Enjoy.

